@webviewjs/webviewRobust cross-platform webview library for Node.js written in Rust. It is a native binding to winit and wry allowing you to create native desktop windows from JavaScript and TypeScript.
window.ipc.postMessage(), with an optional alias such as window.bindings.webview.expose() namespaces for page-to-Node calls.
[!CAUTION] This library is still in development and not ready for production use. Feel free to experiment with it and report any issues you find.
See the full documentation for API references, guides, platform notes, and runnable examples.
| Installation | System requirements and setup |
| Quick Start | Your first window in minutes |
| Event Loop | How the non-blocking pump works |
| Application | Root object — event loop, windows, menus |
| BrowserWindow | OS window, size, position, cursor, decorations |
| Webview | Embedded browser — navigation, cookies, script, bounds |
| WebContext | Shared browser data, profiles, and automation |
| System Tray | Tray icons, menus, updates, and pointer events |
| Menu | Native menu bar construction |
| Types | Shared interfaces and enums |
| Building Executables | Compile to .exe / binary with node, deno, bun |
| IPC Messaging | Page ↔ Node communication |
| Menus | Building menu bars with roles and accelerators |
| Multiple Windows | Managing several windows |
| Cookies & Storage | Reading, writing, and clearing cookies |
| Custom Protocols | Serving local content to the webview |
| Windows | WebView2, taskbar, DPI |
| macOS | WebKit, main-thread requirement, app menu |
| Linux | WebKitGTK, Wayland/X11, menu limitations |
| iOS | Orientation, status bar, and gestures |
| Android | Content rectangle and configuration |
npm install @webviewjs/webview
| Platform | OS | Arch | Supported |
|---|---|---|---|
| x86_64-pc-windows-msvc | Windows | x64 | ✅ |
| i686-pc-windows-msvc | Windows | x86 | ✅ |
| aarch64-pc-windows-msvc | Windows | arm64 | ✅ |
| x86_64-apple-darwin | macOS | x64 | ✅ |
| aarch64-apple-darwin | macOS | arm64 | ✅ |
| x86_64-unknown-linux-gnu | Linux | x64 | ✅ |
| aarch64-unknown-linux-gnu | Linux | arm64 | ✅ |
| armv7-unknown-linux-gnueabihf | Linux | armv7 | ✅ |
| i686-unknown-linux-gnu | Linux | x86 | ⚠️ (no CI) |
| aarch64-linux-android | Android | arm64 | ⚠️ (experimental) |
| armv7-linux-androideabi | Android | armv7 | ⚠️ (experimental) |
| x86_64-unknown-freebsd | FreeBSD | x64 | ⚠️ (no CI) |
import { Application } from '@webviewjs/webview';
// or
const { Application } = require('@webviewjs/webview');
const app = new Application();
let mainWindow = null;
let mainWebview = null;
app.whenReady().then(() => {
mainWindow = app.createBrowserWindow();
mainWebview = mainWindow.createWebview({ url: 'https://nodejs.org' });
});
app.whenReady() starts the non-blocking event pump by default:
await app.whenReady({ interval: 16, ref: true });
For manual startup, disable auto-run:
const ready = app.whenReady({ autoRun: false });
app.run({ interval: 16, ref: true });
await ready;
interval defaults to 16 milliseconds and ref defaults to true. Use app.pumpEvents() for manual pumping.
Keep a strong JavaScript reference when you need to call tray methods or keep its listeners reachable:
let tray = null;
app.whenReady().then(() => {
tray = app.createTrayIcon({
id: 'main',
icon: { data: rgba, width: 16, height: 16 },
tooltip: 'My application',
menu: { items: [{ id: 'quit', label: 'Quit' }] },
});
tray.on('click', (event) => console.log(event));
});
See the system tray reference and runnable tray example.
The webview page can send messages to Node through window.ipc.postMessage():
const webview = window.createWebview({ ipcName: 'bindings' });
webview.onIpcMessage((message) => console.log(message.body.toString()));
ipcName adds an alias, so the page can use window.bindings.postMessage(...); window.ipc remains available.
For typed request/response style calls, expose a namespace:
webview.expose('native', {
version: '0.1.4',
readConfig: async () => JSON.parse(await readFile('./config.json', 'utf8')),
});
In the page:
console.log(window.native.version);
const config = await window.native.readConfig();
Every exposed function returns a Promise in the page. Values, arguments, and results must be JSON-serializable. Violations use SerializationError.
Register a protocol before creating its webview:
window.registerProtocol('app', async (request) => {
const filePath = join(process.cwd(), 'dist', new URL(request.url).pathname);
try {
return new Response(await readFile(filePath), {
headers: { 'Content-Type': 'text/html; charset=utf-8' },
});
} catch {
return new Response('Not found', {
status: 404,
headers: { 'Content-Type': 'text/plain; charset=utf-8' },
});
}
});
window.createWebview({ url: 'app://localhost/index.html' });
See Custom Protocols, IPC, and the runnable custom protocol and expose examples for more details.
WebviewJS provides a cross-platform menu system that works on macOS, Windows, and Linux.
import { Application } from '@webviewjs/webview';
const app = new Application();
// Set global application menu
app.setMenu({
items: [
{
label: 'File',
submenu: {
items: [
{ id: 'new', label: 'New', accelerator: 'CmdOrCtrl+N' },
{ id: 'open', label: 'Open', accelerator: 'CmdOrCtrl+O' },
{ role: 'separator' },
{ id: 'quit', label: 'Quit', accelerator: 'CmdOrCtrl+Q' },
],
},
},
{
label: 'Edit',
submenu: {
items: [{ role: 'copy' }, { role: 'paste' }, { role: 'cut' }, { role: 'selectall' }],
},
},
],
});
const window = app.createBrowserWindow();
const webview = window.createWebview({ url: 'https://nodejs.org' });
app.run();
import { Application } from '@webviewjs/webview';
const app = new Application();
// Handle menu events
app.on('custom-menu-click', ({ customMenuEvent: menuEvent }) => {
console.log(`Menu item clicked: ${menuEvent.id}`);
console.log(`From window: ${menuEvent.windowId}`);
// Handle specific menu items
switch (menuEvent.id) {
case 'new':
console.log('Creating new document...');
break;
case 'open':
console.log('Opening file...');
break;
case 'quit':
app.exit();
break;
}
});
// Set up menu...
app.setMenu({
/* ... */
});
const app = new Application();
// Create window with custom menu
const window = app.createBrowserWindow({
title: 'Custom Window',
menu: {
items: [
{
id: 'window-action',
label: 'Window Action',
accelerator: 'Ctrl+W',
},
],
},
});
// Or check if window has a menu
if (window.hasMenu()) {
console.log('This window has a menu');
}
id: Unique identifier for the menu item (used in events)label: Display text for the menu itemenabled: Whether the item is clickable (default: true)accelerator: Keyboard shortcut (e.g., “CmdOrCtrl+N”, “Alt+F4”)submenu: Nested menu itemsrole: Predefined menu items with built-in behavior"copy": Standard copy action"paste": Standard paste action"cut": Standard cut action"selectall": Select all text action"separator": Visual separator lineconst app = new Application();
const window = app.createBrowserWindow();
const webview = window.createWebview({
html: `<!DOCTYPE html>
<html>
<head>
<title>Webview</title>
</head>
<body>
<h1 id="output">Hello world!</h1>
<button id="btn">Click me!</button>
<script>
btn.onclick = function send() {
window.ipc.postMessage('Hello from webview');
}
</script>
</body>
</html>
`,
preload: `window.onIpcMessage = function(data) {
const output = document.getElementById('output');
output.innerText = \`Server Sent A Message: \${data}\`;
}`,
});
if (!webview.isDevtoolsOpen()) webview.openDevtools();
webview.onIpcMessage((data) => {
const reply = `You sent ${data.body.toString('utf-8')}`;
webview.evaluateScript(`onIpcMessage("${reply}")`);
});
app.run();
You can close the application, windows, and webviews gracefully to ensure all resources (including temporary folders) are cleaned up properly.
const app = new Application();
const window = app.createBrowserWindow();
const webview = window.createWebview({ url: 'https://nodejs.org' });
app.on('application-close-requested', () => {
console.log('Application is closing, cleaning up resources...');
});
app.on('window-close-requested', () => {
console.log('Window close requested');
});
// Close the application gracefully (cleans up temp folders)
app.exit();
// Or hide/show the window
window.hide(); // Hide the window
window.show(); // Show the window again
// Or reload the webview
webview.reload();
For more details on closing applications and cleaning up resources, see the Closing Guide.
Retain BrowserWindow, Webview, WebContext, and TrayIcon wrappers for as
long as you need to call their methods or retain their JavaScript listeners.
Avoid discarded temporary handles:
const windows = [];
app.whenReady().then(() => {
const window = app.createBrowserWindow();
const webview = window.createWebview({ url: 'https://example.com' });
windows.push({ window, webview });
});
The root Application owns native resources created through it. app.exit(),
app[Symbol.dispose](), and application garbage collection dispose those
resources in shutdown order. Retained wrappers then report isDisposed() ===
true, and method calls fail with a disposed error. Individual windows,
webviews, contexts, and tray icons also support dispose() and
Symbol.dispose.
Check out examples directory for more examples:
Run any example with: node examples/menu-system.mjs (after building the project)
[!WARNING] The CLI feature is very experimental and may not work as expected. Please report any issues you find.
The webview CLI compiles your app into a single self-contained executable. The runtime is auto-detected (Bun → bun, Deno → deno, otherwise Node.js), or you can override it:
# Auto-detected runtime
webview --build --input ./path/to/your/script.js --output ./dist --name my-app
# Explicit runtime
webview --build --runtime node --input ./src/index.js --name my-app
webview --build --runtime deno --input ./src/index.ts --name my-app
webview --build --runtime bun --input ./src/index.ts --name my-app
| Flag | Default | Description |
|---|---|---|
--runtime / -R |
auto-detected | node, deno, or bun |
--input / -i |
./index.js |
Entry file |
--output / -o |
./dist |
Output directory |
--name / -n |
webviewjs |
Executable name |
--resources / -r |
— | JSON asset map (node only) |
For the full compilation guide including cross-compilation and code signing, see Building Executables.
bun install
bun run build